Showing posts with label affect. Show all posts
Showing posts with label affect. Show all posts

Monday, 23 August 2010

Learning from Network Dysfunctionality: Accidents, Enterprise and Small Worlds of Infection (ISEA 2010 Version)

Before leaving finally for ISEA 2010 in Germany I shall post this -- a short intro, or summary, or the extended abstract of what we are going to talk about there with Tony Sampson. It continues the Spam Book themes, and addresses more concretely the link between such processes as contagion (and in relation to heterogeneous bodies from social relations to software) and capitalism -- more specifically marketing techniques, and various ways of harnessing the pull of connectedness.


Learning from Network Dysfunctionality: Accidents, Enterprise and Small Worlds of Infection

Tony D. Sampson (University of East London, UK)
Jussi Parikka (Anglia Ruskin University, UK)

In February 2010 an outbreak of media panic spread through the British tabloid press concerning a marketing campaign called DubitInsider. The DubitInsider website recruits 13-24 year olds who consider themselves to be “peer leader[s] with strong communication skills” to act as “Brand Ambassadors”. This requires the clandestine passing-on of product suggestions to peers via posting on message boards and social networks, emails and instant messenger conversations, organizing small events and parties. DubitInsider ignited the moral indignation of the tabloids not because of its covert nature, but since Brand Ambassadors were apparently paid to market “unhealthy” junk foods to minors. Tapping into the social influence of the consumer is nothing new. Seeking out so-called influentials is the basis of seasoned word-of-mouth campaigns and persists in “word-of-mouse” variations. For example, in4merz.com exploits the anticipated contagiousness of relations established between friends “on and offline” to promote music acts. “In4merz is about matching our artists to your friends who may like them.”

Young In4merz create posters, banners and videos about acts, Twitter about them, leave comments on Facebook etc. For each level of promotion, In4merz earn points that convert into CDs, DVDs, concert tickets and potential backstage access.

What interests us, as analysts of network dysfunctionality, is how the logic of these marketing strategies overlaps with the same anomalous abstract diagrams that distribute spam and viruses. In a different context, hiding unsolicited brand messages in social media and the potential for the bulk sending of veiled product promotions for financial reward could arguably be called spamming.

Furthermore, designed as they are to spread Trojan-like suggestions through imitative social networks, whether or not the strategies actually become contagious, their aim is to go viral. When removed from the context of the anomalous Nigerian cybercafe or computer virus writing scene, and played out in the marketplaces of food and pop culture, the emergent spam logic and virality of network capitalism becomes part of a broader indexical change concerning the way contagious communication networks, vulnerable bodies and unconscious behaviours can be harnessed.

The logic adopted becomes a normalized online marketing activity, not only performed by corporations, but embedded in social relations of individuals as part of the strategies of business enterprise and brand design.

Spamming and virality are no longer anomalies then, but are fast becoming the standard, acceptable way of doing business in the digital world. If the peer-to-peer recommendations and thumbs-up-buttons of “word-of-mouth 2.0” characterize the current paradigm of social media, these campaigns are indicative of a more aggressive and targeted Web 3.0 marketing of suggestion already on the horizon. This is a Web 3.0 that appeals directly to a user’s emotional landscape and desire for intimacy (Ludovico 2005), and exploits the ready made expediency of contagiousness networks that pass on suggestion.

Following a similar neo-monadological approach set out by Lazzarato (2004) we articulate the dynamics of spam, viruses, and other related “anomalies”, as constituent parts of new infectious worlds “created” by the business enterprise. We focus on the specific creative capacities of dysfunctionality in the production of network environments, and how “learning” from the irregularities of normalized communication adds new flesh to this world. We discuss how new knowledge concerning the productive powers of the anomalous is filtered through what Thrift (2005) calls the cultural circuit of capitalism: “… a feedback loop which is intended to keep capitalism surfing along the edge of its own contradictions”.

This new knowledge, acquired from the accidental events of the network, is seized upon by the business enterprise, leading to new consumer modeling intended to make ready environments so that the capricious spreading of social influence can be all the more effectively triggered and responded to.

Zittrain (2009) argues that viruses, spam and worms are threats to the generative principle of the Internet. Similarly, we contend that such software-driven social actions are exploitative of the open principles of the Internet, but further acknowledge the extent to which these practices have enthused and inspired the business enterprise. As we see it, “bad” software is not necessarily “malicious”. It becomes integral to an alternative generative logic of capture implicated in the production of new worlds of infection. We will discuss how these epidemiological worlds were mapped by computer scientists in the 1980s before they pervaded the burgeoning offshoots of the billion dollar network security industry. We further chart how they were modeled by network science as early as the 1960s and are currently being exported, via the circuitry of capitalism, to the business enterprise.

To be published in full as a chapter in The Blackwell Companion to New Media Dynamics, Hartley, Burgess and Bruns (eds.), Wiley-Blackwell, (forthcoming).

Tuesday, 8 June 2010

Affect, software, net art (or what can a digital body of code do-redux)

After visiting the Manchester University hosted Affective Fabrics of Digital Cultures-conference I thought for a fleeting second to have discovered affects; its the headache that you get from too much wine, and the ensuing emotional states inside you trying to gather your thoughts. I discovered soon that this is a very reductive account, of course -- and in a true Deleuzian spirit was not ready to reduce affect into such emotional responses. Although, to be fair, hangover is a true state of affect - far from emotion -- in its uncontrollability, deep embodiment.

What the conference did offer in addition to good social fun was a range of presentations on the topic that is defined in so many differing ways; whether in terms of conflation it with "emotions" and "feelings", or then trying to carve out the level of affect as a pre-conscious one; from a wide range of topics on affective labour (Melissa Gregg did a keynote on white collar work) to aesthetic capitalism (Patricia Clough for example) which in a more Deleuzian spirit insisted on the non-representational. (If the occasional, affective reader is interested in a short but well summarizing account of differing notions of affect to guide his/her feelings about the topic, have a look at Andrew Murphie's fine blog posting here - good theory topped up with a cute kitty.)

My take was to emphasise the non-organic affects inherent in technology -- more specifically software, which I read through a Spinozian-Uexkullian lense as a forcefield of relationality. Drawing on for example Casey Alt's forthcoming chapter in Media Archaeologies (coming out later this year/early next year), I concluded with object-oriented programming as a good example of how affects can be read to be part of software as well so that the technical specificity of our software embedded culture reaches out to other levels. Affects are not states of things, but the modes in which things reach out to each other -- and are defined by those reachings out, i.e. relations. I was specifically amused that I could throw in a one-liner of "not really being interested in humans anyway" --- even better would have been "I don't get humans or emotions", but I shall leave that for another public talk. "I don't do emotions" is another of my favourite one's, that will end up on either a t-shirt or an academic paper.

The presentation was a modified version from a chapter that is just out in Simon O'Sullivan and Stephen Zepke's Deleuze and Contemporary Art-book even if in that chapter, the focus is more on net and software art. I am going to give the same paper in the Amsterdam Deleuze-conference, but as a teaser to the actual written chapter, here is the beginning of that text from the book...

1 Art of the Imp
erceptible

In a Deleuze-Guattarian sense, we can appreciate the idea of software ar
t as the art of the imperceptible. Instead of representational visual identities, a politics of the art of the imperceptible can be elaborated in terms of affects, sensations, relations and forces (see Grosz). Such notions are primarily non-human and exceed the modes of organisation and recognition of the human being, whilst addressing themselves to the element of becoming within the latter. Such notions, which involve both the incorporeal (the ephemeral nature of the event as a temporal unfolding instead of a stable spatial identity) and the material (as an intensive differentiation that stems from the virtual principle of creativity of matter), incorporate ‘the imperceptible’ as a futurity that escapes recognition. In terms of software, this reference to non-human forces and to imperceptibility is relevant on at least two levels. Software is not (solely) visual and representational, but works through a logic of translation. But what is translated (or transposed) is not content, but intensities, information that individuates and in-forms agency; software is a translation between the (potentially) visual interface, the source code and the machinic processes at the core of any computer. Secondly, software art is often not even recognized as ‘art’ but is defined more by the difficulty of pinning it down as a social and cultural practice. To put it bluntly, quite often what could be called software art is reduced to processes such as sabotage, illegal software actions, crime or pure vandalism. It is instructive in this respect that in the archives of the Runme.org software art repository the categories contain less references to traditional terms of aesthetics than to ‘appropriation and plagiarism’, ‘dysfunctionality’, ‘illicit software’ and ‘denial of service’, for example. One subcategory, ‘obfuscation’, seems to sum up many of the wider implications of software art as resisting identification.[i]

However, this variety of terms doesn’t stem from a merely deconstructionist desire to unravel the political logic of software expression, or from the archivists nightmare á la Foucault/Borges, but from a poetics of potentiality, as Matthew Fuller (2003: 61) has called it. This is evident in projects like the I/O/D Webstalker browser and other software art projects. Such a summoning of potentiality refers to the way experimental software is a creation of the world in an ontogenetic sense. Art becomes ‘not-just-art’ in its wild (but rigorously methodological) dispersal across a whole media-ecology. Indeed, it partly gathers its strength from the imperceptibility so crucial for a post-representational logic of resistance. As writers such as Florian Cramer and Inke Arns have noted, software art can be seen as a tactical move through which to highlight political contexts, or subtexts, of ‘seemingly neutral technical commands.’ (Arns, 3)


Arns’ text highlights the politics of software and its experimental and non-pragmatic nature, and resonates with what I outline here. Nevertheless, I want to transport these art practices into another philosophical context, more closely tuned with Deleuze, and others able to contribute to thinking the intensive relations and dimensions of technology such as Simondon, Spinoza and von Uexküll. To this end I will contextualise some Deleuzian notions in the practices and projects of software and net art through thinking code not only as the stratification of reality and of its molecular tendencies but as an ethological experimentation with the order-words that execute and command.


The Google-Will-Eat-Itself project (released 2005) is exemplary of such creative dimensions of software art. Authored by Ubermorgen.com (featuring Alessandro Ludovico vs. Paolo Cirio), the project is a parasitic tapping in to the logic of Google and especially its Adsense program. By setting up spoof Adsense-accounts the project is able to collect micropayments from the Google corporation and use that money to buy Google shares – a cannibalistic eating of Google by itself. At the time of writing, the project estimated that it will take 202 345 117 years until GWEI fully owns Google. The project works as a bizarre intervention into the logic of software advertisements and the new media economy. It resides somewhere on the border of sabotage and illegal action – or what Google in their letter to the artists called ‘invalid clicks.’ Imperceptibility is the general requirement for the success of the project as it tries to use the software and business logic of the corporation through piggy-backing on the latter’s modus operandi.


What is interesting here is that in addition to being a tactic in some software art projects, the culture of software in current network society can be characterised by a logic of imperceptibility. Although this logic has been cynically described as ‘what you don’t see is what you get’, it is an important characteristic identified by writers such as Friedrich Kittler. Code is imperceptible in the phenomenological sense of evading the human sensorium, but also in the political and economic sense of being guarded against the end user (even though this has been changing with the move towards more supposedly open systems). Large and pervasive software systems like Google are imperceptible in their code but also in the complexity of the relations it establishes (and what GWEI aims to tap into). Furthermore, as the logic of identification becomes a more pervasive strategy contributing to this diagram of control, imperceptibility can be seen as one crucial mode of experimental and tactical projects. Indeed, resistance works immanently to the diagram of power and instead of refusing its strategies, it adopts them as part of its tactics. Here, the imperceptibility of artistic projects can be seen resonating with the micropolitical mode of disappearance and what Galloway and Thacker call ‘tactics of non-existence’ (135-136). Not being identified as a stable object or an institutional practice is one way of creating vacuoles of non-communication though a camouflage of sorts. Escaping detection and surveillance becomes the necessary prerequisite for various guerrilla-like actions that stay ‘off the radar.’

Friday, 30 April 2010

New Materialisms and Digital Culture -symposium

Please find below information and registration possibility for our symposium
on new materialist cultural analysis as well as info for the launch event of the
CoDE institute and the affiliated Digital Performance Laboratory.



An International Symposium on Contemporary Arts, Media and Cultural Theory


Date: Monday 21 June 2010
Time: 10:00 - 17.30 (18.00 Performance and CoDE Launch)
Venue: Hel 201, Anglia Ruskin University, East Road, Cambridge

Far from being immaterial, digital culture consists of heterogeneous bodies, relations, intensities, movements, and modes of emergence manifested in various contexts of the arts and sciences.

This event suggests "new materialism" as a speculative concept with which to rethink materiality across diverse cultural-theoretical fields of inquiry with a particular reference to digitality in/as culture: art and media studies, social and political theorising, feminist analysis, and science and technology studies.

More specifically, the event maps ways in which the questions of process, positive difference or the new, relation, and the pervasively aesthetic character of our emergences with the world have lately been taken up in cultural theory. It will engage explorations of digital culture within which matter, the body and the social, and the long-standing theoretical dominance of symbolic mediation (or the despotism of the signifier) are currently being radically reconsidered and reconceptualised.

The talks of the event will probe media arts of digital culture, sonic environments, cinematic contexts, wireless communication, philosophy of science and a variety of further topics in order to develop a new vocabulary for understanding digital culture as a material culture.

Speakers include: Dr David M. Berry, Dr Rick Dolphijn, Dr Satinder Gill, Dr Adrian Mackenzie, Dr Stamatia Portanova, Dr Anna Powell, Dr Iris van der Tuin and Dr Eleni Ikoniadou.

The academic programme will be followed by a physical computing and dance performance involving CoDE affiliated staff (Richard Hoadley and Tom Hall) along with choreographers Jane Turner, Cheryl Frances-Hoad and their dancers.

Following the symposium there will also be a short workshop for PhD students on Tuesday 22 June led by Van der Tuin and Dolphijn along with Milla Tiainen and Jussi Parikka. The aim of the workshop is to enable students to discuss and present brief intros to their work on the theme of new materialist analysis of culture and the arts with tutoring from the workshop leaders. The workshop is restricted to max. 10 students. Participation for the selected ten is include in the registration fee. If you are interested, please send an informal message to either milla.tiainen@anglia.ac.uk or Jussi.parikka@anglia.ac.uk along with a short (approx. 1 page) description of your PhD work and its relation to new materialism.

In addition, we are planning an informal introductory workshop for Tuesday afternoon on experimental performance and physical computing.

The event is sponsored by CoDE: the Cultures of the Digital Economy research institute and the Department of English, Communication, Film and Media at Anglia Ruskin University.

Please register your place here
Fee: £20

Programme
Anglia Ruskin University. East Road, Cambridge, UK, Helmore Building, room Hel 201
June 21, Monday

10.00 Welcome and what is new materialism, Milla Tiainen and Jussi Parikka
10.15 Anna Powell (Manchester Met): Electronic Automatism: Video Affects and The Time Image
11.10 Break
11.30 Iris van der Tuin (Utrecht): A Different Starting Point, a Different Metaphysics”: Reading Bergson and Barad Diffractively
Rick Dolphijn (Utrecht): The Intense Exterior of Another Geometry
12.30 Lunch
13.45 Stamatia Portanova (Birkbeck): The materiality of the abstract (or how movement-objects ‘thrill’ the world)
Eleni Ikoniadou: Transversal digitality and the relational dynamics of a new materialism
Satinder Gill (Anglia Ruskin/CoDE and Cambridge University): “Rhythms and sense-making in responsive dense-space'
15.20 break

15.40 David Berry: Software Avidities: Latour and the Materialities of Code.
16.10 Adrian Mackenzie (Lancaster) Believing in and desiring data: R as ' next big thing

17.00 closing and a break

18.00 Open launch and drinks event for the Digital Performance laboratory (CoDE, Music and Performing Arts, Anglia Ruskin) and a science-arts interdisciplinary performance Triggered. Recital-hall, Helmore Building (029), East Road, Anglia Ruskin, Cambridge.

'Triggered' showcases the results of a practice-as-research project into methods of interdisciplinary collaboration between a group of contemporary dancers, musicians and music technologists. The nature of this collaboration has allowed performance to emerge from artists and disciplines interacting and responding to each other. The bespoke technologies used in the project enable sophisticated dialogue between movement and sound, between music composition and choreography. The nature of interaction and narratives created are key areas of investigation and these areas will explored in a workshop on the second day of the conference. Performing, choreographing, composing and building the production are Cheryl Frances-Hoad, Tom Hall, Richard Hoadley, Jane Turner & dance company.

Day 2 (June 22)

10.00-12.30 Helmore 251
New materialism: art, science, media –workshop with selected PhD students with Dr Iris van der Tuin and Rick Dolphijn, along with Milla Tiainen and Jussi Parikka
12.30-14.00 lunch
14.00 an experimental performance/HCI workshop and interaction possibility with Jane Turner, Cheryl Frances-Hoad, Dr Satinder Gill, Dr Richard Hoadley and Dr Tom Hall.

Saturday, 16 January 2010

Richard Grusin on affect, premediation and security -- Anglia Ruskin ArcDigital talk


Talking of anticipation -- It's always wonderful to meet in person people whose texts you have read for years -- and admired. Richard Grusin's visit at Anglia Ruskin finally took place, and was as every bit interesting as I was expecting it to be. His and Jay David Bolter's Remediation-book and thesis had a huge impact in combining my new media interests with my background and training in history, and now his new stuff on premediation promises to combine such theoretisations of temporality with the very current debates concerning affect, security and media culture.

Grusin's talk was very much contextualised in his soon forthcoming book Premediation: Affect and Mediation after 9/11 (Palgrave). The book promises to be a mapping of the non-representational and non-cognitive forces of the securetized social media culture where affects (in the sense of also positive "good vibes" as well) and security are complementary states or atmospheres of bodies in relation. This includes not also human bodies ("having feelings") but relations between humans, nonhumans and in general heterogeneous assemblages. This is the regime of affective flows between such objects/subjects.

The talk had four parts, or sections, that mapped out the various contexts of such flows:
1) premediation and security
2) anticipatory gestures
3) media theoria
4) premediation and politics

The richness of the talk is hard to convey through any summaries so my notes remain fragmented. The easiest would be to say: read the book!

For me, certain key points stood out. The point about our media culture based on the atmospheric affect of "anticipation" instead of e.g. distraction (Benjamin and Kracauer) is certainly one such; and applies in Grusin's reading both to bodies in social media culture of expected, anticipated, potential social interaction through software-mediated platforms as well as to the inbuilt modes of anticipation in software. This "mediaphilia of anticipation" is a nice way to frame the software promoted anticipatory gestures that often are approached through medicalised conditions (ADD etc), but are in fact generalised modes of subjectification.

Grusin's critique of Agamben and notions of "state of exception" were important as well, and resonate with recent Hardt and Negri points in Commonwealth. Instead of approaching contemporary constellations of power through such notions that hint of transcendent powers and sovereignty (state of exception and being able to rule such), immanent ways of how power operates take into account the much more "business-as-usual" type of handling events, establishing patterns, managing repetitions, actions and relations in everyday life. That's software culture.

Affect is a way for Grusin (as for many others) a way to approach the non-cognitive and non-representational ways how media do not (just) signify but do things to us and with us. I think Grusin could have elaborated a bit more on this more virtual and somatic sphere of the affect when talking about gesturality in media culture --- and how it is as I have used the word more "atmospheric" preparadness as a potentiality of the body as a tension, attention, than just actual gestures (which are important and through which the atmosphere of virtuality of such anticipation gets articulated). In any case, his critique of some nostalgic accounts of online activities that lie on politics of authenticity were to me spot on) as was Grusin's discussion of the necessary preformatted modes of living; the patterns of repetition that are necessary for everyday realities. Any kind of resistance has to work immanently within such formations, not neglecting the reality of for example us needing habits. This opens a completely different political horizon.

In terms of how this position relies on rethinking some of the temporal ties -- and temporality as a crucial feature of the affect-embedded security regimes -- premediation-thesis comes close to for example Greg Elmer's and Andy Opel's notions concerning pre-emptive measures of control. Security measures happen pre-emptively, shooting before asking questions, making sure that the state of things is always such that any potential events that are undesirable do not take place. No wonder that Minority Report is here the key film for such social theory. I know that discussing such positions in relation to for example Erin Manning's "preacceleration" would be fruitful as well (thanks to Andrew Murphie for flagging this potential connection), but I have to admit I have not anything that special to say (and that Manning's book is at the office shelf at the moment). Her way of discussing movement and dance and bodies-in-movement through preacceleration refers to the primacy of the forthcoming-transformation that the body attunes to continuously. For Manning, bodies are not present but moving, prehending and in this sense ahead of their time a bit paradoxically -- a realisation that comes through clearest in dance. Bodies catch wind, and move as part of such attractors that dance is filled with (whether "stable" objects, or dance partners). The anticipatory nature of such preaccelerated bodies is something that ties in with Grusin's points that I would have to read more about as the mechanisms of anticipation as a way of orienting towards certain intensities and attractors (e.g. again social media culture features as banal as the commenting function and its potentiality to attract comments) is one way of thinking "bodies in speed" (Mackenzie).

Its clear that an increasing amount of accounts that want to articulate a material politics of software culture have to deal with temporality. This is a curious phenomenon and attempts for "solution" come from different directions, sharing a lot with each other. Of course, I could add that to my "things to write" list, but one has to be realistic...

Sunday, 10 January 2010

A guest talk by professor Richard Grusin, the co-author of Remediation, and the author of Premediation

Thursday 14 January, at Anglia Ruskin University, Cambridge (East Road)
Organized by ArcDigital and sponsored by CoDE -- the Cultures of the Digital Economy-institute
4 pm, room: Hel 251

Premediation, Affect and the Anticipation of Security

In this talk professor Grusin will explore how in our current biopolitical regime of securitization, socially networked media transactions are fostered and encouraged by mobilizing or intensifying pleasurable affects in the production of multiple, overlapping feedback loops among people (individually and collectively) and their media. Grusin outlines how, at the end of the first decade of the 21st century, social media, like cell phones, instant messaging, Facebook, or YouTube, encourage different historical formations of mediated affect. This distribution of affectivity across heterogeneous social networks or assemblages is coupled to the framework of securitization, which helps to explain why these particular socially networked media formations have emerged at this particular historical moment. The talk concludes with a discussion of the political implications of this security regime—what it means for the explosive growth of socially networked media after 9/11 to have as one of its many consequences the proliferation of media transactions or interactions, which help to “vitalize” the political formation of securitization. If mediality today employs the strategies of premediation to mobilize individual and collective affect in a society of security and control, then we need to look at the ways in which premediation deploys an affectivity of anticipation that functions to vitalize the regime of securitization that has replaced surveillance as the predominant disciplinary formation of our control society. Our everyday transactions of mediation, transportation, and communication are encouraged for security purposes not only by making them easy and readily available but also by making them affectively pleasurable—or at least not unpleasurable, by maintaining low levels of affective intensity that provide a kind of buffer or safe space, a form of security, in relation to an increasingly threatening global media environment.

Richard Grusin is Professor of English at Wayne State University. His more recent work concerns historical, cultural, and aesthetic aspects of technologies of visual representation. With Jay David Bolter he is the author of Remediation: Understanding New Media (MIT, 1999), which sketches out a genealogy of new media, beginning with the contradictory visual logics underlying contemporary digital media. Grusin’s Culture, Technology, and the Creation of America’s National Parks (Cambridge, 2004), focuses on the problematics of visual representation involved in the founding of America's national parks. He has just completed his new book Premediation: Affect and Mediality after 9/11. (forthcoming 2010)


Wednesday, 7 October 2009

Affect - start of the RIB and ArcDigital theme year

What are affects good for? I am not referring to the stuff going through your body and your mind, but the concept. ArcDigital and RIBs (Representation, Identity and the Body) theme year on Affect was kicked off yesterday with discussions based on Nigel Thrift's and Eric Shouse's texts. Good points followed, so many I cannot summarize them here. But for me, its the possibility of tapping to various weird materialities that "affect" affords us. This ranges from the 0.5 second delay between event and consciousness Wundt talked about, the odd reactions that Reagan talking can have, the relationality of bodies in movement, as well as for example the software objects defined by their relations -- i.e. also non-human affects being possible. Affects are the element of transformation, and transmission -- of bodies relating and being in their relatedness. As Joss Hands pointed out, the danger of the concept is becoming too wide, too vague. Hence, there is no one big theory of affect, just good uses in contexts where we need to think beyond signification, representation and the human.

Affects are more -- they are the primary surplus due to their by definition relational nature. This is where the connection to sensations might become clearer. To quote Massumi: "Sensation is the registering of the multiplicity of potential connections in the singularity of a connection actually under way. It is the direct experience of a more to the less of every perception." (In Parables for the Virtual, p.92). What is the relation between sensation and affect? Definitely, in the Deleuzian inspired schemes, its not always clear. If affects include/are transitions, sensations travel as well. Consider Deleuze writing on Bacon: "Bacon constantly says that sensation is what passes from one 'order' to another, from one 'level' to another, from one 'area' to another. This is why sensation is the master of deformations, the agent of bodily deformations."

Affects are less. They escape the conscious perception, flee and yet effect, impose on social interaction. Its the mentioned lost time, perhaps -- in terms of capturing the possibility of tapping into the preconscious. We smile before the joke gets funny, we react before the person even starts to make sense, we feel it already before the actual meeting has started. Of course, so closely connected to feelings -- they loop together, as Milla reminds us. It does not stay unnoticed by the intensive body that we engage continously with agendas, structures, classifications and so on of emotions. Affects produce emotions that are shared, but they feedback through various political and social acts of naming etc?

Are they tonalities? Yes, to an extent that tonalities are shared, or connect things/people/entities in time-spaces. Its the in between of perceiver and what is perceived. To again quote Massumi: "The properties of the perceived thing are properties of the action, more than of the thing itself. This does not mean that the properties are subjective or in the perceiver. On the contrary, they are tokens of the perceiver's and the perceived's concrete inclusion in each other's world." (again from Parables of the Virtual, p.90).

Vocabularies for weird materialities? This ranges from bodies in movements, of micromovements on the skin, such concrete inclusions of bodies sharing something and becoming together, of non-human objects/processes defining each other, of feeling the intensity of fastness, slowness, closeness, distance. Its what psychophysiology was keen on mapping in the 19th century in connection with the birth of modern media culture (as always, Jonathan Crary's Suspensions of Perception is the book to read), and what biotechnologies, brain and cognitive sciences and even quantum physics inspect. It is also the regime of things such as somatosenses -- proprioception, kinesthesia, the visceral...(Eleni Ikoniadou who is just finishing her PhD from UEL on rhythmic ontologies is working in this field).

In the midst of a panorama of approaches, what seems to become increasingly crucial is that we need new cartographies of affect -- ones that don't rely only on psychoanalysis etc., but inspect art/science/technology/philosophy as the source of innovation/invention.

To conclude, a good example of such interchanges: Christa Sommerer and Laurent Mignonneau's Nano-Scape system from 2001.