Showing posts with label CoDE. Show all posts
Showing posts with label CoDE. Show all posts

Saturday, 29 January 2011

Launch events for Insect Media - Berlin and Cambridge

Now that Insect Media is out, I am organizing a couple of events sort of as book launches---with a little help from my friends!

One takes place in Berlin, at the Generalpublic.de cultural venue on Schönhauser Allee 167c ( 10435 Berlin) on March 4, Friday, 7 pm - Shintaro Miyazaki will be interviewing me, and hopefully with drinks and nibbles (there has been talk of some Japanese finger food!). Also the book is on sale there, with a small launch discount.

Even before that, in Cambridge, we are organizing a joint event with Joss Hands whose own book @ is for Activism came out in December as well! This takes place February 22, Tuesday, 5 pm at Anglia Ruskin University at 5 pm. The room will be Helmore 251.

Below, a short blurb about that event which we use to discuss more widely some interesting current and future directions of media studies as well:

'New Directions in Media Studies: Questioning The Digital Turn'.

In their new books Anglia Ruskin lecturers Joss Hands (@ is for activism) and Jussi Parikka (Insect Media) address some of the pressing new issues in Media Studies emerging from the digital revolution in communication technology. This event will act as a book launch, but also offers the chance to address the relevancy of innovative cross disciplinary themes in contemporary Media Studies.

Both books are characterized by distinct theoretical and political perspectives on issues such as the impact of digital networks on collective action, the ontology of politics, economic production, the 'post-human' subject and science-arts interdisciplinarity.

Hands and Parikka will offer short introductions to key themes in their books and welcome questions and discussion over wine and nibbles.

The event is sponsored by CoDE – Cultures of the Digital Economy research institute at Anglia Ruskin, and the campus bookshop John Smith's is offering both books to be purchased during the event.

Sunday, 16 January 2011

Dave Boothroyd talk on censorship, secrecy and memory in digital culture

A forthcoming talk in Cambridge hosted by the Department of Humanities and Social Sciences and CoDE-institute, Anglia Ruskin University:

1 Feb, 17.00, Anglia Ruskin University, East Road, room Helmore 251
All welcome!

Dr Dave Boothroyd (University of Kent)
‘Lest we forget’: censorship, secrecy and memory in the age of total recall

Censorship and secrecy are widely regarded as antithetical to the open society and the public sphere. In the digital age the decentered communicative network of the internet facilitates the proliferation of data, data-storage capacity and the generalised intensification of surveillance as well as the apparent weakening of censorious control over information and the security of secrets all kinds. The ‘Wikileaks scenario’ not only exposes the easily ‘switchable’ nature of secrecy/disclosure in the context of digital communications culture, it raises issues pertaining to the technicisation of memory and the memorialisation of events.

In this paper I shall approach the interconnections between censorship, secrecy and memory in relation to contemporary techno-culture with a view to identifying the significance of this nexus for the cultural formation of ethical subjectivity (as Levinas, in particular, writes about this). I am not so much concerned here with normative ethical questions related to the technicisation of the censorship, secrecy and memory ‘nexus’ (interesting, even urgent as these often are) but more with how the ethical Subject is produced in this context.

Bio: Dave Boothroyd Director of Cultural Studies, School of Social Policy Sociology and Social Research, University of Kent. He's the author of 'Culture on Drugs: Narco-cultural studies of high modernity' (Manchester University Press, 2006) and is currently writing a monograph for Edinburgh University Press, 'Ethical Subjects in Contemporary Culture'. He's a founding Co-Editor of the on-line journal 'Culture Machine'.

Thursday, 12 August 2010

The Creative Technologies Review-podcasts

One of the highlights of my pre-academia career as a freelance journalist when during a phone interview the interviewee, a female at a telecommunications company marketing department or something of approx. 35 years of age, interrupted me: "Oh I am sorry to interrupt the interview but I just have to say you have an amazing telephone voice."

I blush, stutter, and for a second wonder if my future career is somewhere where I could put my voice into better use, such as in some of those dubious 0800-numbers that offer services of very wide variety.

Instead, I end up as an academic.

Despite the shortness of the flirtation with the idea of using my voice to make money, I have been drawn into something again where I need to talk - publicly. The shock horror at first, but then realizing its actually enjoyable despite the fact that there is always a tiny region in your brain that is probably trying to say something very inappropriate.

Anyhow, CoDE-institute and me with Julio D'Escrivan (whose original idea this was) present: the Creative Technologies Review-podcasting series that commenced in August 2010.

We label it as
"A podcast on technology and creativity, technology mostly misused, unintentionally artistic technology and music technology with the odd splattering of digital economies" and hope it to be usually a 30 min aberration into the interminglings of technology, net culture, a slight dash of political economy, academic stuff and lots of media arts.

It features interviews of creatives, techs and academics, and aims to throw a spotlight both on the work done at CoDE institute in Cambridge but also more widely (as in globally) on creative technology and arts. I am suspecting it turns out to be quite focused on sound, knowing Julio's interests and expertise in sound art, sonicity, but it will definitely splash into other fields of expression too and I am sure to throw in a nice dose of media theoretical meditation.

Its hopefully soon available on Itunes, but meanwhile episodes can be downloaded here.

Please get in touch if you have feedback, or suggestions for themes, sites, projects, etc. to be featured!

Tuesday, 15 June 2010

New Materialism abstracts

For the forthcoming 21st June event New Materialisms and Digital Culture, here are the abstracts which promise very interesting crossdisciplinary perspectives into investigating what is new materialism in the context of various practices and arts of digital culture.


David M. Berry: Software Avidities: Latour and the Materialities of Code

The first difficultly in understanding software is located within the notion of software/code itself and its perceived immateriality. Here it is useful to draw an analytical distinction between ‘code’ and ‘software’. Throughout this paper I shall be using code to refer to the textual and social practices of source code writing, testing and distribution. In contrast, I would like to use ‘software’ to include products, such as operating systems, applications or fixed products of code such as Photoshop, Word and Excel and the cultural practices that surround the use of it. This further allows us to think about the hacking as the transformation of software back into code for the purposes of changing its normal execution or subverting its intended (prescribed) functions. However, this difficulty should not mean that we stay at the level of the screen, so-called screen essentialism, nor at the level of information theory, where the analysis focuses on the way information is moved between different points disembedded from its material carrier, nor indeed at the level of a mere literary reading of the textual form of code. Rather code needs to be approached in its multiplicity, that is as a literature, a mechanism, a spatial form (organisation), and as a repository of social norms, values, patterns and processes. In order to focus on the element of materiality I want to use Latour's notion of the 'test of strength' to see how the materiality of code, its obduracy and its concreteness are tested within computer programming contests. To do this I want to look at two case studies: (1) the Underhanded C Contest, which is a contest which asks the programmer to write code that is as readable, clear, innocent and straightforward as possible, and yet it must fail to perform at its apparent function. To be more specific, it should do something subtly evil; and (2) The International Obfuscated C Code Contest, which is a contest to write the most Obscure/Obfuscated C program possible that is as difficult to understand and follow (through the source code) as possible. By following the rules of the contest, and by pitting each program, which must be made available to compile and execute by the judges (as well as the other competitors and the wider public by open sourcing the code), the code is then shown to be material providing it passes these tests of strength.

Rick Dolphijn: The Intense Exterior of Another Geometry
Starting with several examples from contemporary ‘animal architecture’, this paper proposes a search for how anything ‘surrounding’ the organic body (a box, a piece of cloth, a house), in the alliance it creates with this body, is mutually united with it. It brings us to the practices central to this paper as they concern envisioning our “urban exoskeleton” as DeLanda calls it, and how this sets forth the emergence of a “future people” as Proust already foresaw it. In other words, our interests lie with how life comes into being in its intense relationships with urban morphology. We then needs to accept the definition of life offered to us by Christopher Alexander who considers life “a most general system of mathematical structures that arises because of the nature of space” (2004: 28). To speculate the future lives (unconsciously) hidden in the morphogenetic qualities of urban form today, should then be pursued in terms of the (aesthetic) principles of creating space. Conceptualizing these principles in the Occident and in the Orient, we allow ourselves to conceptualize a difference between two wholly other urban bodies of which especially the latter (the Oriental) has hardly received any attention in contemporary theory. This Oriental ‘city of axonometric vision’, as we develop this next to the (Occidental) ‘city of linear perspective’ allows us to think the urban exoskeleton in terms of a multiplicity of dynamic surfaces (as opposed to a centralized pattern), through an “equal-angle see-through” (dengjiao toushi in Chinese) (as opposed to a linear perspective) and through a non-dualist felt-togetherness. It allows us to think the creative dynamics of unlimited growth as the new proposition of what the bodies can do.

Eleni Ikoniadou: Transversal digitality and the relational dynamics of a new materialism
The relationship between digital technology and matter has preoccupied media and cultural theorists for the last two decades. During the 90s it was articulated through a celebration of the disembodied, immaterial and probabilistic properties of information (cybercultural theory). More recently, it has been asserted through a reliance on sensory perception for the construction of a predominantly observable, otherwise void, digital space (digital philosophy). However, alternative materialist accounts may be able to offer more dynamic ways of understanding the heterogeneity, materiality and novelty of digital culture (Kittler, 1999; Mackenzie, 2002; Fuller, 2005; Munster, 2006). Following on their footsteps, this presentation will aim to rethink the ontological status of the digital as immanent to the flows of a ‘new materialism’. The latter is understood as a transversal process that cuts across seemingly distinguished fields and disciplines, such as the arts and sciences, establishing new connections between them. New materialism, then, becomes a concept and a method proper for investigating digital media and their tendency to bring together different aspects of the world in new ways. The paper discusses how an abstract materialist new media theory can enable transversal relations between science studies, philosophy and media art, as well as between the actual and the virtual dimensions of reality; allowing the emergence of heterogeneous digital assemblages of material, aesthetic and scientific combination.

Adrian Mackenzie: Believing in and desiring data: 'R' as the next 'big thing'
How could materialist analysis come to grips with the seeming immateriality of data network media? This paper attempts to think through some of the many flows of desire and belief concerning data. In the so-called 'data deluges' generated by the searches, queries, captures, links and aggregates of network media, key points of friction occur around sharing and pattern perception. I focus on how sharing and pattern perception fare in the case of the scripting language R, an open source statistical 'data-intensive' programming language heavily used across the sciences (including social sciences), in public and private settings, from CERN to Wall Street and the Googleplex. R, it is said, is a 'next big thing' in the world of analytics and data mining, with thousands of packages and visualizations, hundreds of books and publications (including its own journal, /R Journal/) appearing in the last few years. In this activity, we can discern vectors of belief and desire concerning data. The tools and techniques developed in R can be seen both intensifying data, and at times, making the contingencies of data more palpable.

Stamatia Portanova: The materiality of the abstract (or how movement-objects ‘thrill’ the world)
Gilles Deleuze and Alfred N. Whitehead have defined the ‘virtual’ not as an unreal simulation but as a real potential, an idea (respectively conceived by them as a ‘mathematical differential’ or a ‘mathematical relation’) around which an actual fact takes shape. Drawing on Deleuze and Whitehead's concepts of 'virtuality', this paper addresses the possibility of a materialist approach that is able to take into account the virtuality of matter, i.e. how the abstract dimension of ideas (‘the mind’, ‘thought’) possesses its own consistence. The concrete object analyzed to exemplify this approach is the relation between digital culture, digital technology and movement, from which something like 'virtual movement-objects' emerge. More specifically, the paper explores the use of several technologies of movement creation and distribution (Motion Capture, digital video editing, the Internet) in mass-media environments such as pop music clips and You Tube amateur videos, dance video games and choreography web sites. The main objective is to understand how these applications generate and replicate what will be defined as ‘virtual movement-objects’, digitally generated dance steps that are widely imitated and adapted. From an ‘abstractly materialist’ point of view, the numerical data produced through the digitalization of dance will be considered as virtual movement ideas with a potential to be repeatedly actualized (in videos, live events, games). These ideas have the possibility of infinite reanimation: the same step can be endlessly repeated, becoming a dance of graphic shapes or 3D images, but also a movement across people and cultures. This definition also draws on Gabriel Tarde and Bruno Latour’s understanding of imitation. Imitation, in Latour’s words, weaves a sort of contagious ‘behavioural network’ based on the return of 'virtual centres of gravity’, ideal patterns attracting a repetition of movements that ‘look the same’ but are always different and unpredictable. This paper therefore explores how, despite their designed nature, movement-objects appear as open and creative movement ideas able to autonomously circulate in transversal social networks and generate unexpected rhythmic behaviours. The diffusion of Michael Jackson’s Thriller dance on YouTube, in Sims animations or in the choreographed performance of 1500 detainees of the Cebu Provincial Detention and Rehabilitation Center (Philippines), can e considered as one of the most famous examples of how dance steps have become virtual movement-objects to be infinitely actualized.

Anna Powell: Affections in their pure state? The digital event as immersive encounter
Digital video offers a distinctively immersive encounter. In its early analogue days, video art seemed to validate Deleuze’s diagnosis of ‘electronic automatism’ (Cinema 2, 1985). Its characteristics include ‘omnidirectional space’, framing which is ‘reversible and non–superimposable’ and the unpredictable motion of ‘perpetual reorganisation’. Spatial composition becomes an opaque ‘table of information’ on which data ‘replaces nature’. Some of Deleuze’s anxieties for the (then new) medium have been fulfilled by surveillance and the mainstream spectacle of GGI, as in the ‘gigantism’ of Avatar’s 3D optical illusionism. Yet, this ‘original regime of images and signs’ has also proved its credentials for the schizo will to art.One obvious formal distinction between cine and digital video is editing. Video editing does not operate by cutting and splicing footage but by ‘dragging and dropping’ sections of film on top of each other. Rather than being excised by cuts to produce temporal elision, uploaded video clips are pulled down on top of a ‘master’. An editing decision can be reversed by using a sliding tool to reveal that the first layer of images is only temporarily overlaid by another. Digital editing thus increases the density and depth of the plane of images by potentially limitless conjunctive synthesis.Deleuze argues that without a sense of the out-of-frame, time and space are overwhelmingly immanent in electronic automatism. This apparent removal of the out-of-frame and the elsewhere leads instead to an intensive meld of brain and screen that can move the mind/screen in schizoanalytic directions. Video art’s preference for gallery installation or live performance with VJ-ing and music rather than cinema screen offers further haptic immersion in the medium.Digital videos that repudiate both the televisual and the cinematic regimes can express what video artist Mattia Casalegno calls ‘affections in their pure state’. The aesthetic properties of digital video bring affect, perception and time closer together. What are the implications of this apparent removal of the gap between actual and virtual? If, as Deleuze suggests, the brain is the screen, what kind of schizo images and thoughts might future digital art unfold? Starting from the overt distinctions of cine and video this paper investigates the impact of the digital body without organs. It references work by video artists specifically Deleuzian inspiration whose works express new materialist intent.

Iris Van der Tuin: A Different Starting Point, A Different Metaphysics: Reading Bergson and Barad Diffractively
This paper provides an affirmative feminist reading of the philosophy of Henri Bergson by reading it through the work of Karen Barad. Adopting such a diffractive reading strategy enables feminist philosophy to move beyond discarding Bergson for his apparent phallocentrism. Feminist philosophy finds itself double bound when it critiques a philosophy for being phallocentric, since the set-up of a Master narrative comes into being with the critique. By negating a gender-blind or sexist philosophy, feminist philosophy only gets to reaffirm its parameters and setting up a Master narrative costs feminist philosophy its feminism. I thus propose and practice the need for a different methodological starting point, one that capitalizes on “diffraction.” This paper experiments with the affirmative phase in feminist philosophy prophesied by Elizabeth Grosz, among others. Working along the lines of the diffractive method, the paper at the same time proposes a new reading of Bergson (as well as Barad), a new, different metaphysics indeed, which can be specified as onto-epistemological or “new materialist.”

Sunday, 9 May 2010

Bookmachines, Soundmachines

Kettle's Yard had today a CoDEful of people performing on "Musical and Poetic Approaches to Technology, from subversive, DIY and historical perspectives." By CoDEful I mean Katy Price, Tom Hall and Richard Hoadley, all affiliated with our institute.

The experimental takes on sound, music and performance moved from digital investigations into soundscapes (Katherine Norman's pieces) to for example physical computing and interface experiments as with Richard Hoadley who performed with his self designed Gaggle too -- along with two new devices, Wired and Gagglina.

I truly enjoyed Katy Price's performance piece Bookmachine which is described as "found poem drawn from three sources about books and machines." The opening line "the book is a machine to think with" is a declaration of book's haptic, sonic, material qualities; an exploration into the pragmatics of the book. (And as I learned, comes from I.A.Richard's). Indeed, the book is touched, scraped, made into a sonic platform; it is torn, taped back together, punctured. The book is less read, and when its read, its not a work of extracting meanings from it, for sure. The book is "typed into a BBC Microcomputer simulator running 'Speech' and the speech facility in a Macbook." The book does, and is an object of doing much more than meaning in a Deleuzian spirit.

This is where I am alluding to, Deleuze and Guattari on the book: the root-book is very different even if its the classical form of the book; hierarchical and full of meaning. We read such books as we should read books -- the way we are taught. Start in the beginning, think of what it means. The modernists then were already cutting up books (cut-ups by Burroughs) and making new kinds of series proliferate. But books can be made to do other kinds of things; books are machines, and machines connect. They connect to senses, new uses, making books into objects, trajectories, surfaces, scapes. A machine to think with alludes to the fact that books always function as part of assemblages. We like to think of book's as organic and self-sustaining, but they always are there to help to do stuff, to think with, to accompany. We become with books. And if the book is a machine to think with, it also alludes that there are other machines to think with too; that the book is a machine similarly as computers and such are.

Book as a machinic assemblage is much more than we usually attribute to literature, and sees it even as a , well, war-machine (in the DeleuzeGuattarian-sense again). To quote Gregg Lambert:
"...literature functions as a war machine. 'The only way to defend language is to attack it'(Proust, quoted in CC4). This could be the principle of much of modern literature and capture the sense of process that aims beyond the limit of language. As noted above, however, this limit beyond which the outside of language appears is not outside language, but appears in its points of rupture, in the gaps, or tears, in the interstices between words, or between one word and the next." (Lambert, The Non-Philosophy of Deleuze, 141).

Literally, what lies between words are blank gaps on the page, but also paper, and the porous surface of inscription. There is always a lot that goes on between any word - much more than hallucination of meaning. The stuttering "and" is what constitutes an experimental assemblage of the book machine which tries out the various material modalities in which text, covers, paper, expose much more than meaning. The rhizome-book is the bookmachine, it reaches to outsides and neglects illusions of books as images of the world. It represents less, but sounds a lot more.

The book too has its on level of "body without organs" -- the final phrase from the performance. Much more, such perspectives relate to futures of literature and literature studies. New territories of how we approach literature, books, meanings do not take at face value the idea of hermeneutics and deciphering meanings in that traditional sense, but are open to, well, opening up the book in different ways. Literature can be made into such new contexts of use and imagination where semantics and interpretation can be seen as only one way of "practicing literature". This is where the translation of literature whether into data open to algorithmic manipulations, or then new realms of sensation in terms of multimodality, or part of other creative, experimental takes finds its futures.

Friday, 30 April 2010

New Materialisms and Digital Culture -symposium

Please find below information and registration possibility for our symposium
on new materialist cultural analysis as well as info for the launch event of the
CoDE institute and the affiliated Digital Performance Laboratory.



An International Symposium on Contemporary Arts, Media and Cultural Theory


Date: Monday 21 June 2010
Time: 10:00 - 17.30 (18.00 Performance and CoDE Launch)
Venue: Hel 201, Anglia Ruskin University, East Road, Cambridge

Far from being immaterial, digital culture consists of heterogeneous bodies, relations, intensities, movements, and modes of emergence manifested in various contexts of the arts and sciences.

This event suggests "new materialism" as a speculative concept with which to rethink materiality across diverse cultural-theoretical fields of inquiry with a particular reference to digitality in/as culture: art and media studies, social and political theorising, feminist analysis, and science and technology studies.

More specifically, the event maps ways in which the questions of process, positive difference or the new, relation, and the pervasively aesthetic character of our emergences with the world have lately been taken up in cultural theory. It will engage explorations of digital culture within which matter, the body and the social, and the long-standing theoretical dominance of symbolic mediation (or the despotism of the signifier) are currently being radically reconsidered and reconceptualised.

The talks of the event will probe media arts of digital culture, sonic environments, cinematic contexts, wireless communication, philosophy of science and a variety of further topics in order to develop a new vocabulary for understanding digital culture as a material culture.

Speakers include: Dr David M. Berry, Dr Rick Dolphijn, Dr Satinder Gill, Dr Adrian Mackenzie, Dr Stamatia Portanova, Dr Anna Powell, Dr Iris van der Tuin and Dr Eleni Ikoniadou.

The academic programme will be followed by a physical computing and dance performance involving CoDE affiliated staff (Richard Hoadley and Tom Hall) along with choreographers Jane Turner, Cheryl Frances-Hoad and their dancers.

Following the symposium there will also be a short workshop for PhD students on Tuesday 22 June led by Van der Tuin and Dolphijn along with Milla Tiainen and Jussi Parikka. The aim of the workshop is to enable students to discuss and present brief intros to their work on the theme of new materialist analysis of culture and the arts with tutoring from the workshop leaders. The workshop is restricted to max. 10 students. Participation for the selected ten is include in the registration fee. If you are interested, please send an informal message to either milla.tiainen@anglia.ac.uk or Jussi.parikka@anglia.ac.uk along with a short (approx. 1 page) description of your PhD work and its relation to new materialism.

In addition, we are planning an informal introductory workshop for Tuesday afternoon on experimental performance and physical computing.

The event is sponsored by CoDE: the Cultures of the Digital Economy research institute and the Department of English, Communication, Film and Media at Anglia Ruskin University.

Please register your place here
Fee: £20

Programme
Anglia Ruskin University. East Road, Cambridge, UK, Helmore Building, room Hel 201
June 21, Monday

10.00 Welcome and what is new materialism, Milla Tiainen and Jussi Parikka
10.15 Anna Powell (Manchester Met): Electronic Automatism: Video Affects and The Time Image
11.10 Break
11.30 Iris van der Tuin (Utrecht): A Different Starting Point, a Different Metaphysics”: Reading Bergson and Barad Diffractively
Rick Dolphijn (Utrecht): The Intense Exterior of Another Geometry
12.30 Lunch
13.45 Stamatia Portanova (Birkbeck): The materiality of the abstract (or how movement-objects ‘thrill’ the world)
Eleni Ikoniadou: Transversal digitality and the relational dynamics of a new materialism
Satinder Gill (Anglia Ruskin/CoDE and Cambridge University): “Rhythms and sense-making in responsive dense-space'
15.20 break

15.40 David Berry: Software Avidities: Latour and the Materialities of Code.
16.10 Adrian Mackenzie (Lancaster) Believing in and desiring data: R as ' next big thing

17.00 closing and a break

18.00 Open launch and drinks event for the Digital Performance laboratory (CoDE, Music and Performing Arts, Anglia Ruskin) and a science-arts interdisciplinary performance Triggered. Recital-hall, Helmore Building (029), East Road, Anglia Ruskin, Cambridge.

'Triggered' showcases the results of a practice-as-research project into methods of interdisciplinary collaboration between a group of contemporary dancers, musicians and music technologists. The nature of this collaboration has allowed performance to emerge from artists and disciplines interacting and responding to each other. The bespoke technologies used in the project enable sophisticated dialogue between movement and sound, between music composition and choreography. The nature of interaction and narratives created are key areas of investigation and these areas will explored in a workshop on the second day of the conference. Performing, choreographing, composing and building the production are Cheryl Frances-Hoad, Tom Hall, Richard Hoadley, Jane Turner & dance company.

Day 2 (June 22)

10.00-12.30 Helmore 251
New materialism: art, science, media –workshop with selected PhD students with Dr Iris van der Tuin and Rick Dolphijn, along with Milla Tiainen and Jussi Parikka
12.30-14.00 lunch
14.00 an experimental performance/HCI workshop and interaction possibility with Jane Turner, Cheryl Frances-Hoad, Dr Satinder Gill, Dr Richard Hoadley and Dr Tom Hall.

Wednesday, 28 April 2010

Polyverses

The easiest target to ease your pain in the midst of funding cuts and the crisis of British universities is to blame the post 1992 universities - the ex-polytechnics. It seems that in the still very rigidly divided British class society, its the ex-polytechnics that are responsible for all the bad in the academic cultures of the Empire. It seems that the good old values in hard sciences and English (which still quite recently, less than 100 years ago was seen as a Mickey Mouse subject as well, but now celebrated as a corner stone of UK universities) are being threatened by such transdisciplinary newcomers as media studies. Indeed, I would be afraid too, as what the future of universities will need are new mixed perspectives, hybrid disciplines that are able to smoothly maneuver between critical theory, technology and culture and develop an understanding of the nature-culture (i.e. science-humanities) continuum.

Hence, it is joyful to read in the midst of polytechnic-bashing about 19th-century -- and British 19th-century specifically, when such institutions as the Royal Polytechnic Institution were not only celebrated back here but also envied across Europe. Such Polytechnics were indeed leading in various fields so crucial for the whole birth of technological, scientifically driven media culture that was emerging back then. Scientific progress, new forms of visualisation and spectacle, curiosities of useful and ephemeral kinds, were recognized to co-exist in a manner that indeed was a mix of popular attractions and scientific interest. As said, such polyverses were envied across Europe: "'When will Paris have its own Polytechnic Institution?' Abbé Moigno asked impatiently in his magazine Le Cosmos in August 1854" (Mannoni, The Art of Light and Shadow, p 268). (Moigno was btw. anyway a big fan of Anglo-American sciences, and did translations and introductions to developments at the other side of the Channel). The French had been at the forefront of developing inventions concerning light and its manipulation in terms of various projection and other apparatuses, but it seems that around mid 19th-century, Britain was able to provide a strong institutional support for development of such inventions on a wider scale too.

What to me is curious about such institutions that engaged with not so much in high abstract science but in experimental, hands-on and engineering approaches to new ideas and innovations is how they are, actually, different from Royal Science. Indeed, in this case I am using Royal a bit differently and more in the fashion that the philosophers Deleuze and Guattari used the concept. For the two French philosophers, Royal Science is one connected to the State as a power formation, and aims at stabilized formations, predictabilities, abstracted forms of ideal and imperial kinds. Naturally such classic institutions as Royal Polytechnics and such were created closely with State interests (science and technology was seen already then as the flagship for the Empire, not only know in the midst of the Digital Economy hype), but perhaps there is a potential to see a nomadic undercurrent in some of the interests of knowledge/creation in them as well, that is relevant for a consideration of contemporary institutions. This is indeed where the other concept, an alternative from Deleuze and Guattari kicks in; nomadic science that is an intellectual/pragmatic war machine for them. It is less interested in discovering organic, ideal and fixed essences than mapping out matter in its intensity, full of singularities that can take that active matter into surprising directions.

Nomadic science experiments with matter on hand; it teases out potentials, and directions for becoming/use/applicability to use a bit different terms in a manner that does stay close to the dirtyness of the world. This is where practical, experimental sciences, engineering and "applied perspectives" can actually carve out more about the world in its intensive materiality, than the royal sciences. It is for me an artistic perspective to science/technology; the much talked about field of sci-arts that can work taking aboard "the best of both worlds", so to speak. The cutting edge ideas in science and technology, but recontextualised in artistic methodologies and critical agendas. (And yes, not being only naive: I am completely aware how well embedded certain science-art collaborations are in economic wealth creation and even in military related developments and institutions).

Perhaps such perspectives have importance on various levels; to perspectives of media archaeology that are interested in nomadic ideas, practices and such assemblages of experimentation where invention happens in pragmatics. Not the inventions of for example media technologies in terms of their mathematics or logical implications, but in terms of experiments with materials, machines and such. A media archaeology of dirty machines, and trying out.

But it has importance also to ideas concerning contemporary institutions of knowledge/creation. Ex-polytechnics should perhaps more explicitly celebrate the engineering, arts, and applied sciences background, but not forgetting that theory is a practice too. This includes it as work of trying out, aberration, and dirty experimentation that works best in close proximity with the materiality of the world. Naturally its clear that there is a strong pull towards such Polyverses as the flagship of Royal interests; i.e. in various cases for example part of the new Digital Britain and the future of the Digital Economy. Yet, we should dig out minor passages, imperceptible places of research-creation and such where also new ideas, tinkering and experimentation without respect to theory-practice division can take place.

Wednesday, 31 March 2010

Nick Cook talk on Beyond reference: Eclectic Method's music for the eyes

Another ArcDigital and CoDE talk coming up...

Professor Nicholas Cook, Cambridge University:
Beyond reference: Eclectic Method's music for the eyes
Date: Tuesday, 11 May 2010
Time: 17:00 - 18:15
Location: Anglia Ruskin University, East Road, Cambridge, room Hel 252

Screen media genres from Fantasia (1940) to the music video of half a century later extended the boundaries of music by bringing moving images within the purview of musical organisation: the visuals of rap videos, for example, are in essence just another set of musical parameters, bringing their own connotations into play within the semantic mix in precisely the same way as do more traditional musical parameters. But in the last two decades digital technology has taken such musicalisation of the visible to a new level, with the development of integrated software tools for the editing and manipulation of sounds and images. In this paper I illustrate these developments through the work of the UK-born but US-based remix trio Eclectic Method, focussing in particular on the interaction between their multimedia compositional procedures and the complex chains of reference that result, in particular, from their film mashups.

Professor Nicholas Cook is currently Professor of Music at the University of Cambridge, where he is a Fellow of Darwin College. Previously, he was Professorial Research Fellow at Royal Holloway, University of London, where he directed the AHRC Research Centre for the History and Analysis of Recorded Music (CHARM). He has also taught at the University of Hong Kong, University of Sydney, and University of Southampton, where he served as Dean of Arts.

He is a former editor of the Journal of the Royal Musical Association and was elected a Fellow of the British Academy in 2001.

http://en.wikipedia.org/wiki/Nicholas_Cook

The talk is organized by the Cultures of the Digital Economy Institute at Anglia Ruskin University and the Anglia Research Centre in Digital Culture (ArcDigital).

The talk is free and open for all to attend.

Tuesday, 9 March 2010

6 Theses Concerning the Digital Economy and Creative Industries

This short text was written for the publication our Publishing MA students are doing; Click of Time: Reflections on the Digital Age, aimed at a wider audience, also as marketing material for the great work the MA is doing! Hope our planned new MA Cultures of the Digital Economy can do the same (we hope its running in September 2011).

6 Theses Concerning the Digital Economy and Creative Industries

1. There are already too many theses concerning new media culture. Since its inception, new media, new technologies and the presumed new economies have been the object of wild fantasies, unrealistic aspirations and wet dreams. As much as with the utopian discourses concerning the industrial revolution, the post-industrial, digital revolution was seen at least since the 1990s as the big turn. The assumption: everything changes. We need new signposts, new coordinates and new ways of thinking. The project of humanities was to become the market branding team for the new technological and economic revolution. Still remember Nicholas Negroponte? Still remember the enthusiasm of Mondo 2000, early Wired and others? Still remember the drastic changes from atoms to worlds of bits that was supposed to be changing the way we think about the world?

2. There is not much new about new media. Not that I want to say that its all been there before, however, to paraphrase a Finnish social scientist Mika Pantzar, nothing is so worn out and old than the continuous talk of the new. Indeed; part of the boom since the 1990s, when everything was supposed to change, was the methodological and consistent forgetting of history. Hence, it is no wonder that in the midst of the 1990s boom such new fields as media archaeology that investigated the complex relations and borrowings from the old of new media culture emerged. Oh yes, the new has been before. The old was once new too.

3. There is not much new about new technologies.
Much of the dream machines that are supposed to bring new value, new ideas, new connectivity are actually based on old ideas. The computer is not really that new media, but born in the after wake of WW II. The network society has been emerging since the 1960s; email and information capital since the 1970s. 1960s and 1970s research labs came up with the ideas of mobile content, ebooks, collaboration with online documents, a variety of graphical user interfaces and tele-work. The principle of the Web was mapped in the early 1990s; the assumption seems to be that we just need constant upgrading to keep up and keep the idea lucrative for the business discourse (Web 2.0, Web 3.0, Web 4.0…). What we are living in is less a culture of new technologies, but a culture of upgrading as the constant logic of futurity of capitalism.

4. There is nothing much new about the new, digital economy.
This is what the 1990s dot.com bubble-become-crash was all about (not coming up with any real income streams and business models) and this is what the current hype about digital economy is about in different fashion. Not surprisingly, the most interesting perspectives on the ‘new’ economy are able to point about how it draws on some seemingly ancient forms of power and political economy. Michael Hardt and Antonio Negri, perhaps the most recognized critics of contemporary capitalism, talk about the return of the rent as a primary mode of extraction of value from the commons; writers such as Matteo Pasquinelli brand our age as one of digital neo-feudalism where the ownership of the infrastructure of communications remains tightly in the hands of few ‘landlords’ while facing ‘a multitude of cognitive workers forced to ‘creativity’.’ The digital economy seems to be a promise of a generalised mode of productive forces from the media to the universities combined with creative industries; however, supportive mechanisms for such fields are at the same time being drastically reduced as with the funding cuts to universities.

5. Creativity is no automatic bliss.
Working overtime without compensation, having no other means of income generation besides your skills, brains, bodies and health, being forced into precarious jobs without a promise of a steady income – this characterises as much the contemporary digital economy as does the celebration of crowd-sourcing, collaborative work, participatory culture. Increasingly, the ideas of collaboration, openness and creativity are being harnessed as part of economic doctrines in a manner of parasitic adaptation. I have referred to this earlier as ‘viral capitalism’ – the power of adaptation, subsumption and viral attachments through which critical ideas are turned as part of accumulative value creation. What is often less talked about is labour – the work put into creativity, which is not only a sudden burst of inspiration but takes time, energy and such resources that are not directly monetary but still essential for value creation. The digital artisans are not automatically the new ‘happy class’, but ridden with new mental and physical symptoms of the digital economy; work fatigue, family problems due to overtime, stress-related new disease syndromes…

6. Much of the talk about digital economy is not really that much about the digital.
Paradoxically, the systematic and even discriminatory identification of the digital with its technological and mathematical roots misses the point. The Digital Economy Bill and other initiatives by the Government are keen on building infrastructures and maintaining through such hard(ware) measures the competitiveness of the British economy vis-Ă -vis other networked countries. As part of this and the economic crisis of 2008-2009, the emphasis on sustaining STEM (mathematics, science, ICT and design technology) subjects has also grown; these are seen as the key fields for the future of the digital Britain, whereas the constant attacks against arts and humanities have targeted the wider groups of digital artisans and their expertise. There is no denying that the humanities of the future (oh well, today as well) need to be a new kind of mix between science, technology and critical, historical humanities epistemologies. Yet, the reliance on the primacy of STEM misses the rhizomes. Digital creativity does not grow only of laboratories of computers and such, but from rhizomatic, spreading, uncontained laboratories of experimentality, thinking and artistic methodologies. This is where the computer culture was born – from new alliances of the avant-garde arts and media labs and that is where the new ideas for exciting futures should come from. We need more Stockhausen, Stelarc and Eno – less Gates, Zuckerberg and Mandelsson.

Monday, 25 January 2010

Operational Media: Functional Design Trends Online -guest talk


February ArcDigital talk by J. Nathan Matias

Operational Media: Functional Design Trends Online

Tuesday, February 16, 17.00-18.30, Helmore 252 at Anglia Ruskin, East Road, Cambridge

Two prominent visions have guided the development of Internet technology from its beginning: the never-ending information space of creativity and information; and the networked tool for action. Now that markets for media production and search are saturated and stalling, second generation web tech has shifted focus to media that helps people make decisions and get things done. This lecture provides an introduction to key issues in the information design and software engineering of operational media.

Bio: J. Nathan Matias is a software engineer and humanities academic based in Cambridge, UK. His work focuses on enhancing human capabilities and understanding with digital media. Recent work has included digital history exhibits, work in online documentary, research on visual collaboration, and a visual knowledge startup. He currently spends half of his time as a software engineer on SMS information services for the Knowledge Generation Bureau, and half on digital media projects.

All welcome!

Sunday, 10 January 2010

A guest talk by professor Richard Grusin, the co-author of Remediation, and the author of Premediation

Thursday 14 January, at Anglia Ruskin University, Cambridge (East Road)
Organized by ArcDigital and sponsored by CoDE -- the Cultures of the Digital Economy-institute
4 pm, room: Hel 251

Premediation, Affect and the Anticipation of Security

In this talk professor Grusin will explore how in our current biopolitical regime of securitization, socially networked media transactions are fostered and encouraged by mobilizing or intensifying pleasurable affects in the production of multiple, overlapping feedback loops among people (individually and collectively) and their media. Grusin outlines how, at the end of the first decade of the 21st century, social media, like cell phones, instant messaging, Facebook, or YouTube, encourage different historical formations of mediated affect. This distribution of affectivity across heterogeneous social networks or assemblages is coupled to the framework of securitization, which helps to explain why these particular socially networked media formations have emerged at this particular historical moment. The talk concludes with a discussion of the political implications of this security regime—what it means for the explosive growth of socially networked media after 9/11 to have as one of its many consequences the proliferation of media transactions or interactions, which help to “vitalize” the political formation of securitization. If mediality today employs the strategies of premediation to mobilize individual and collective affect in a society of security and control, then we need to look at the ways in which premediation deploys an affectivity of anticipation that functions to vitalize the regime of securitization that has replaced surveillance as the predominant disciplinary formation of our control society. Our everyday transactions of mediation, transportation, and communication are encouraged for security purposes not only by making them easy and readily available but also by making them affectively pleasurable—or at least not unpleasurable, by maintaining low levels of affective intensity that provide a kind of buffer or safe space, a form of security, in relation to an increasingly threatening global media environment.

Richard Grusin is Professor of English at Wayne State University. His more recent work concerns historical, cultural, and aesthetic aspects of technologies of visual representation. With Jay David Bolter he is the author of Remediation: Understanding New Media (MIT, 1999), which sketches out a genealogy of new media, beginning with the contradictory visual logics underlying contemporary digital media. Grusin’s Culture, Technology, and the Creation of America’s National Parks (Cambridge, 2004), focuses on the problematics of visual representation involved in the founding of America's national parks. He has just completed his new book Premediation: Affect and Mediality after 9/11. (forthcoming 2010)


Tuesday, 5 January 2010

Nondescript Animals: CoDE - The Cultures of the Digital Economy

Digital culture is one of “nondescript animals”, or if one wants to be a bit less poetic, “nondescript objects.” Originally, “nondescripts” were such animals that fell outside the analytical labeling system in the seventeenth and eighteenth century. Later, as Michelle Henning points out in her Museums, Media and Cultural Theory, such anomalies were “apt rather to appeal to casual curiosity-seekers”.

As a category of anomality, such nondescripts are what puzzle and do not fit in. They are in tension between cognitive and affective categories, borrowing elements from what seems too many directions. They are not neat, nice and they do not make sense. We have headaches because of them, and I am not just talking about academics or businessmen trying to figure out best ways to extract value of such weird objects of for example p-2-p-culture.

This is why such objects of digital culture are often seen as “hybrids” or for example mixings of cultural and computational (Manovich). Nondescripts are more than just objects, as they are processual foldings of so many scales and layers that their ontological status remains puzzling. This applies to their status as objects as much as to the workflows and routines in settings where digital objects are created and passed on; design studios, game companies, service operators, etc.

The emergence of the new research institute CoDE – the Cultures of the Digital Economy is for me a vehicle to reach such nondescripts of which our contemporary culture is constituted. I was appointed as its Director starting January 1st, 2010, and in that role I see myself as a cartographer of nondescripts.

The nondescripts are everywhere. Value creation and business models are filled with such weird objects that copyright law and such are trying to pin down often with archaic models. Cultural interaction turns puzzling with communities, communication, and even modes of emotional engagement from friendship (think of Facebook) to sex being mediated through software platforms. Cultural memory does not escape nondescripts either, with materiality of the objects being embedded in new forms of social media, distributed archives and heterogeneous access methodologies. Its no wonder we see a continuous emergence of neologisms that try to grab the complexity of such trends; media ecologies, media archaeologies, and such, all trying to flag the multiplicity of ties both horizontally and temporally.

In terms of CoDE’s remit, there are various directions we could go. In addition to several essential ones, the institute is a good way to take into account:

- - transdisciplinarity. To excavate such research themes but also knowledge transfer contacts that fall outside the disciplinary boundaries. Not just between disciplines, but in-between as a space of nondescripts. The UK has a great history of art and science collaboration (think of for example the Cybernetic Serendipity exhibition at the London ICA curated by Jasia Reichardt and in general the history of British cybernetics).

- - Software objects and studies. As part of the possible future(s) of media studies, software studies is in a crucial relay position to tie together a variety of ways of tackling with the ontology of where we are now. Software, automated cultural processes, new ways of creation of visual and sonic content, programmability, articulation of politics in and through software embedded contexts, etc. is the stuff of “cultural” studies – or should we say “not-just-cultural-studies.” Just like good media theory is always “not-just-media-theory”, any engagement with contemporary culture realizes the extent to which it is articulated through software.

- - Old/new/dead media. We should not let the newness of digital culture fool us. It is new as a temporal phenomena, whereas too often the newness of new media has been non-temporal, almost like a void. Old media is going nowhere, and new media is the one that takes care of that – paradoxically. The short term innovations are embedded in the longue durĂ©e of history of uses and ideas – what media archaeologists have referred to as the history of recurring topoi (Huhtamo) and deep time history (Zielinski.) This is where digital culture and economy are not only about the digital; but about media culture as a beehive of innovation of ways of seeing, hearing, feeling and where “old media” is a continuous archive for such ideas.

- - Creative practice and theory intertwinings. CoDE needs to extend research from pure theory/written research into a variety of other modalities in terms of optical, sonic and other media modes of creation. Research-creation. Here again the reaching out to what the 1990s called “creative industries” and what is rebranded as part of “digital economy” (even if also the government seems to be really uncertain what this means) is an essential component of academic collaboration. The Cambridge area of technology and related industries that are strong e.g. in entertainment (thinking of games here) is still a buzzing arena for collaboration.

This is where I see “nondescripts” also as passages and vehicles that transport research outside the academia as well. They are transversal in the sense FĂ©lix Guattari talked about transversal relations that are able to cut across normalized hierarchical organizational relations. Institutions and institutes do not necessarily have to solidify, but can be based on principles of circulation, mobility and a sense of vitality that does not lack in criticality either.

To conclude, a short insert on the emerging research streams of CoDE:

The Cultures of Digital Economy (CoDE) Institute embeds research streams in artistic and cultural approaches to digital technologies. It emphasises cultures in the plural, and uses creative practice as the motor for value creation in digital environments. Its research projects, business and community engagement and learning collaborations emphasise this innovative, critical, and creative approach to the digital economy. The research is by nature transdisciplinary –between and across disciplinary boundaries – and probes new opportunities to cultivate innovative approaches to new information, media, and communication content, platforms, and networks.

CoDE has four key Research Streams:

1. Social media and Network Politics

The ubiquity of networking, social media and web 2.0 in everyday life means new positives and pitfalls in building social relationships, value creation, and knowledge production, and in highlighting politics and activism. CoDE is dedicated to analysing emerging forms of peer-to-peer activity, social collaboration, and remix culture through a combination of established and experimental research methods.

2. Digital Performance and Production

With the establishment of Anglia Ruskin’s Digital Performance Lab and a strong cluster of research productive staff, CoDE will develop and grow innovative research in music and embodied performance in digital environments. From creative practice research to the development of new interfaces and applications for music production this stream thrives on rapid changes to sonic economies and creative communities fostered by digital interfaces, immersive environments, and wearable technologies.

3. Digital Humanities – Archives, Interfaces, Tools

Rethinking humanities in the age of new media is a crucial and unavoidable challenge for academics worldwide. From new theoretical approaches to innovative modes of distribution, archiving, and accessing of material, CoDE research projects tackle complex questions posed by efforts to digitize forms of cultural heritage, intellectual archives, and humanities-based forms of critical and creative work.

4. Play and Serious Gaming

Digital culture is by its nature playful. Gaming does not only represent a mode of entertainment and a new form of interactivity that gives rise to new practical and theoretical tools, but also a way of rethinking learning and education. Including everything from visual effects to serious gaming, this research stream brings together SMEs, informal programming communities, interface developers and designers. It will create new opportunities for Cambridge’s existing and emerging strengths in the gaming industry to collaborate and will explore the future that these technologies hold.


Code is Directed by Dr Jussi Parikka, Reader in Media Theory & History at Anglia Ruskin,

Co-Director: Dr Samantha Rayner

Research Fellow: Dr Greg Elmer

CoDE has over 50 affiliated staff members from across a range of disciplines: from computing to media theory, creative music technologies to creative visual practices and much more.


Tuesday, 24 November 2009

From Cybertext to Produsage. Functioning and Production of Digital Texts

ArcDigital and Cultures of the Digital Economy (CoDE) institute guest talk:

From Cybertext to Produsage. Functioning and Production of Digital Texts
By Dr Robert Arpo, Helsinki Metropolia University of Applied Sciences

Monday 30/11, 16.00-17.30
Anglia Ruskin University, East Road, Cambridge
Room: Helmore 252

Norwegian Espen Aarseth formulated his theory of cybertext and ergodic literature in mid 1990´s and focused his attention on how user, verbal sign and medium form a textual machine called cybertext. His point of view to the digital texts was user oriented, but the user was seen as an individual reader, whose actions were in the center of textual meaning construction.

Australian Axel Bruns has been formulating his theory of produsage recently and in context of so called social media. Bruns´s point of view raises questions on collective production of digital texts and is linked strongly to the dynamics of participatory economy.

When we look at theories of Aarseth and Bruns, they show us the changes in thinking on digital cultures. Technologies give nowadays users much more freedom to produce their own digital contents whereas in 1990´s user did not have access to for example source code of a publication platform like now the situation is with open access applications. Freedom brings also the need for taking responsibility of one´s own actions. Produser cultures are good examples of ways to control, direct and negotiate practices and principles in collective digital content production communities.

Robert Arpo, Ph.D. is principal lecturer in MA programme for media production and management, Helsinki Metropolia University of Applied Sciences, Finland. His research interests are in the area of virtual communities, digital dialogue, theories of information society and social media.

Monday, 9 November 2009

Intentionally or not, unfinished, drafty, ecological note on research institutions

The creation of a research institute is itself a media ecology – a flood of processes, negotiations, talks, emails, phone calls and such; negotiations of people being placed and displaced, of belongings and outings. Who owns their heads, and their work time; true biopolitics of arranging things. Its what constitutes research in the current world: its mostly arranging stuff to such positions to be called research.

To call it multidisciplinary might be asking for it, but calling it transdisciplinary also risks falling between disciplines in a way that is not romanticized in any booklet on the need for interdisciplinary culture to sustain creative industries. The complexity of getting it working is , well, complex. To be “trans” is indeed risking it as any such huge system as higher education demands a fair amount of recognizability before it gives you necessary access and passage.

How to make it work? How to move on from a romantics of nomadism to a sustainability of movement as a strategy for research institutions? First of all, one needs to recognize that moving outside borders does not mean moving without some borders. Movement itself becomes constitutive of bordering, and tracking lines that were perhaps invisible before but nevertheless effective. This is what institutions are made of, in addition to the walls usually too ugly to be but ridiculed; patterns, habits, “the ways we do things.”

The movement can however become a bordering that is not creating rigid lines that want to stay there just to see the landscape change, but to sustain the dynamics of the energies put into that action. To see the movement reach its peak, and turn into something else. Institutions are not necessarily bad, but we have to envision such forms of institutions that suit our action. Its clear that not many of the old ones are up for the job.

Secondly, you talk in languages, and use languages to deterritorialize positions. You have to find again such passages and access, which you can use as vectors, not positions. Positioning is not what we need; we need vectors.

Thirdly, in the midst of such vectors, you need a minimum amount of identity. As said, things feed on recognizability, whether we want it or not. And for that, you launch numerous emails, actions, requests and meetings which produce logos, slogans, further patterns. Another media ecology.


Fourthly, you need routines. Patterns are mentioned as well, but it’s the routines that make up the borders and settings. Set up the dispositifs; the meetings, the schedules, the arrangement for temporal cycles to turn into action plans, or other ways to control time.



Fifth, fill in with anything considered necessary________________